Poster: Taxonomy Alignment for Gaming (TAG)

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Access this tool, from Angel Green to help guide instructional designers who are looking for meaningful ways to incorporate game elements in their learning initiatives.

At Allen Interactions, we believe game elements and mechanics should be married to instructional design without haphazardly throwing in points or badges. In fact, we’ve been doing that for over 20 years with an advanced design model created by Michael Allen called CCAF-Based Designwhich includes four elements of instructional interactivity: Context, Challenge, Activity and Feedback. Now, with the Taxonomy Alignment for Gaming (TAG), we offer a tool to guide instructional designers who are looking for meaningful ways to incorporate game elements in their learning initiatives.